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- #Dayz launcher not working mod#
- #Dayz launcher not working update#
- #Dayz launcher not working full#
- #Dayz launcher not working verification#
If enabled, AI units spawned by DZAI will attack nearby zombies. Enable or disable AI hostility to zombies. Enable to use client-side radio addon for radio messages instead of remote execution method. **NOTE**: These settings require the DZAI client-side addon to be installed to your mission pbo file in order to work. No effect if unit is spawned alone (Default: false) If enabled, last surviving unit of a group will be granted slightly boosted skills. If enabled, players with radios will be given text warnings if they are being pursued by AI groups. Amount of humanity to reward player for killing an AI unit (Default: 0)
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Temporary NVGs are unlootable and will be removed at death (Default: false). If normal probability check for spawning NVGs fails, then give AI temporary NVGs only if they are spawned with weapongrade 1 or higher (applies only during nighttime hours). Players with radios will be given text warnings if they are being pursued (Default: true) If enabled, AI group will attempt to track down player responsible for killing a group member. Note: AI cannot be attacked or damaged by zombies.(Default: false) Enabling this option may impact server performance as a script is run for each AI bullet fired. No effect if DZAI_zombieEnemy is set to false. Enable or disable zombie attraction to AI weapon sounds. Healing requires 9 seconds to fully complete and can be interrupted by knocking the unit unconscious. Below this blood level, AI may decide to heal themselves for amount specified by DZAI_unitHealAmount. One-third of the total amount is restored 3 times every 3 seconds.
#Dayz launcher not working full#
Amount of blood restored from a full self-heal. Note: No effect if DZAI_useHealthSystem is false Each individual unit will have a randomized blood level within this range. Minimum and maximum AI blood level to spawn each unit with. If disabled, AI units will use default Arma 2 damage handling. If enabled, AI units will use DayZ's 12,000 blood system, can be knocked unconscious and Tasered, and can self-bloodbag/morphine.
#Dayz launcher not working mod#
This setting should only be changed if DZAI is detecting the wrong DayZ mod automatically. (Optional) In most cases this setting should be left unchanged. "unleashed" DayZ Unleashed Yes - Enables Unleashed static AI spawns and AI skins. "huntinggrounds" DayZ Hunting Grounds Yes - Enables additional static AI spawns for expanded Lingor map, AI skins, and backpacks. "overwatch" DayZ Overwatch Yes - Adds Overwatch skins for AI. "epoch" DayZ Epoch Yes - Adds bar currency to AI loot tables, AI skins, Epoch foods, replaces toolbelt items with Epoch versions. "2017" DayZ 2017/Namalsk 2017 No - Must set DZAI_modName = "2017" to enable additional settings. |Ěutomatically detected by DZAI? (If Yes, editing DZAI_modName is not needed) Note: Other cleanup scripts might interfere by cleaning up dead AI bodies/vehicles!ĭZAI_modName value |Ğnables additional settings for. DZAI will not clean up a body/vehicle if there is a player close by (Default: 900). Minimum seconds to pass until each dead AI body or destroyed vehicle can be cleaned up by DZAI's task scheduler. If running DayZ Mod ("vanilla DayZ") or DayZ Overwatch, it is highly recommended to enable this option, as many added buildings are handled by the CfgTownGenerator. Prevents AI from walking/shooting through clutter and other objects. Enable to have server spawn in objects/buildings normally spawned clientside by DayZ's CfgTownGenerator. Disable ONLY if a previous scan shows no invalid classnames (Default: true). If disabled, any invalid classnames will not be removed and clients may crash if AI bodies with invalid items are looted. If invalid entries are found, they are removed and logged into the RPT log.
#Dayz launcher not working verification#
Enable or disable verification of classname tables used by DZAI. The monitor periodically reports number of max/current AI units and dynamically spawned triggers into RPT log.
#Dayz launcher not working update#
Frequency of server monitor update to RPT log in seconds. This output is helpful when asking for help regarding bugs or unexpected behaviors. Debug output may help finding additional information about DZAI's background behavior. 0: No debug output, 1: Basic Debug output, 2: Extended Debug output. Enable or disable event logging to arma2oaserver.rpt. Contains settings for debugging, customization of AI units, spawning, and loot.ĭiag_log " Reading DZAI configuration file." The default config file works fine for me, this is what i had (and would like) for my custom dzai_config.sqf file that isn't working.ĭescription: Contains all configurable settings of DZAI. The problem is my DZAI Config file, the trouble is I can't see where the error or what tje problem is with it since my Arma 2 OA RPG log isn't generating at the moment server side for me, although that is a separate issue that I have asked my host to fix.